Friday links – 02/09/2016

This week’s Friday links contains comic book industry rants, views on management, the future of apps, and trips to Mars…

Die Industry, Die! 

Jude Terror writes about pre-orders and the state of direct comic book industry publishing today. I remember when things changed in the 90s, but I had no idea how this change affected my local comic book shop.

After reading this rant, I wonder if there is a space for a kind of “ for comic books” for independent comic book publishing. I imagine a world where digital publishing is the default, and print-runs of trades or individual issues are closer to the vinyl-releases that bands do for their fans. In this way, maybe it could become possible for a creator to support their work on < 2000 “true fans”, purchasing their digital work for a monthly fee that’s much less than current physical comic book costs.

An open-letter to managers of women

Jason Shen writes a call to all managers to check themselves in their approach to appraising their staff. As a former manager, this rings a few bells. Despite agreeing wholeheartedly with the message, this has made me wonder whether I could have done things any better in the past.

6 scientists “return to earth” after a year in insolation

The crew of an experiment to simulate human interactions and living on Mars talk about the completion of their mission.

“A person can be totally cool one minute and severely annoying the next,” he said in an email. “The little things people do that you’d never notice in real life can make you think about tripping them on the stairs here.”

How to survive the future of apps

Kate Abrosimova writes about App Fatigue in users, chat bots and AI.

Server side Swift VS Everything else… 

Qutheory explore the speed of Swift on the server vs. Go, Python and several other languages. I’m interested to see how this looks in the future, especially with respect to Swift’s string handling speeds.

Friday Links

Friday’s here again. Here are some links, old and new but ones that have interested me this week.

These centre around coding, technology, development and gender:

This fantastic article interviews Genevieve Bell, an Australian anthropologist who works at Intel. She has some fantastic points of view on AI, it’s potential development and how that should include and involve much wider aspects of humanity. A wide level of inclusion across all types of people in this development feels vital to me, after reading this.

This article, published earlier this year, relays some research that looks into github activity and gender. Researchers found that code written by women was approved at a higher rate than code written by men, but only if gender was not known.

  • Sex, shoplifting and scares

    Becca Caddy writes for wareable on her experiences wearing a Mio Alpha 2 heart rate monitor. It makes for some interesting reading, particularly how long her heart rate stayed high after the shoplifting experiment.

  • Making a case for letter case

    John Saito writes an interesting article about how capitalisation can really affect the tone, look and feel of an application. For me I think this has relayed the fact that thinking through these things is important. Especially for applying a consistent ‘house style’ across a whole app and it’s website.

  • Hansel Minutes Podcast, interviewing Stephanie Hurlburt of Binomial

    This podcast has been the best listen I’ve had all week out of all the podcasts I follow. Stephanie and Binomial are up to very interesting work within GPU texture compression. I can see myriad ways that a better compressor, better translation formats, could help support the next wave of VR and AR applications.

Additionally I’m excited about the potential for cross-pollination with video formats and encoding themselves. This could lead to lower latency video for live applications, such as VJing. Obviously, having an app like GoVJ means I have quite an active interest in that.

I loved hearing Stephanie’s approach to development overall; just get stuck in, don’t be afraid of complicated things. I’d recommend this for a listen even if you’re not a GPU/real time graphics enthusiast!